³, ⁴ and ⁵ indicates things that only apply to Might & Magic 3, 4, or 5.

Classes

Class Mgt Int Per End Spd Acy Lck HpL LpA Skill Spell school
Knight 15 10 5 Arms Master -
Paladin 13 13 13 8 6 Crusader Cleric
Archer 13 13 7 6 - Sorcerer
Cleric 13 5 7 - Cleric
Sorcerer 13 4 8 Cartography Sorcerer
Robber 13 8 6 Thievery (32) -
Ninja 13 13 7 5 Thievery (17) -
Barbarian 15 12 4 - -
Druid 15 15 6 7 Direction Sense Druid³ / Sorcerer & Cleric⁴⁵
Ranger 12 12 12 12 9 6 Pathfinder Druid³ / Sorcerer & Cleric⁴⁵
Mgt - Lck
minimum attribute requirement
HpL
Hit Points per level
LpA
level per additional attack per round

Races

Race FiR CoR ElR PoR EnR MaR HP Mod SP Mod Thv Skill
Human 7 7 7 7 7 7 0 - 0 Swimming
Elf 0 0 0 0 5 5 -2 S +2 10 -
Gnome³ 2 2 2 2 2 20 -1 S/C +1 5 Spot Secret Doors
Gnome⁴⁵ 5 5 5 20 5 0 -1 S/C +1 10 Danger Sense
Dwarf³ 5 5 5 20 5 0 1 S/C -1 10 Danger Sense
Dwarf⁴⁵ 2 2 2 2 2 20 1 S/C -1 5 Spot Secret Doors
Half-Orc 10 10 10 0 0 0 2 S/C -2 -10 -
FiR - MaR
Fire/Cold/Electro/Poison/Energy/Magic Resistance
HP Mod
Hit Point per level modifier
SP Mod
Spell Point per level modifier (S = Sorcerer, C = Cleric)
Thv
Thievery skill adjustment

Skills

Skill Description Who Might & Magic 3 Might & Magic 4 Might & Magic 5
Arms Master greater chance to hit all Wildabar, 500 gold Rivercity, 300 gold Castle Kalindra, Level 1
Astrologer more spell points Dr, Ra B1, 5000 gold Castle Burlock Level 1 ?
Bodybuilder more hit points all Wildabar, 200 gold Rivercity, 1000 gold Sandcaster Sewer
Cartographer activates automap any 1 Fountain Head, 25 gold Vertigo, 100 gold Castleview, 10 gold
Crusader grants access to certain places all Ancient Temple of Moo F4 ?
Danger Sense bat indicates danger any 1 Fountain Head Cavern, 500 gold Dwarf Mine 3 Castle Kalindra Level 1
Direction Sense diamond shows direction any 1 Fountain Head Cavern, 100 gold Dwarf Mine 5 Castleview Sewer, 1000 gold
Linguist can read certain texts any 1 Arachnoid Cavern, 50 gems Castle Burlock Level 1 Sandcaster, 25000 gold
Merchant sell items for twice the price any 1 A1, 5000 gold D2, 6000 gold Sandcaster, 5000 gold
Mountaineer can climb mountains any 2 Baywatch, 5000 gold Rivercity, 5000 gold B2, 5000 gold
Navigator cannot get lost in desert any 1 Wildabar, 3000 gold Rivercity, 2000 gold Sandcaster, 10000 gold
Pathfinder can enter dense forests any 2 Baywatch, 2500 gold Vertigo, 2500 gold Castleview, 1500 gold
Prayermaster more spell points Cl, Pa Arachnoid Cavern, 500 gems A2, 10000 gold Lakeside Sewer, 10000 gold
Prestidigitator more spell points So, Ar Arachnoid Cavern, 500 gems Tower of High Magic Level 4 Sandcaster, 1000 gems
Spot Secret Doors gargoyle indicates secret doors any 1 Fountain Head Cavern, 250 gold E3, 500 gold E4, 500 gold
Swimmer can enter water all Fountain Head Cavern, 200 gold Rivercity, 100 gold Castleview, 250 gold
Thievery can pick locks Ro, Ni Halls of Insanity, 100000 gold - -
Tracker ? ? Halls of Insanity, 100000 gold - -

Weapons

One handed

Name Damage Kn Pa Ar So Cl Ro Ni Ba Dr Ra
Club 1-3
Dagger 2-4
Cudgel 1-6
Hand Axe 2-6 ✓³
Nunchakas 2-6
Short Sword 2-6 ✓⁴⁵
Maul 1-8
Cutlass 2-8 ✓⁴⁵
Mace 2-8
Spear 1-9
Flail 1-10
Long Sword 3-9 ✓⁴⁵
Sabre 4-8 ✓⁴⁵
Scimitar 2-10 ✓⁴⁵
Wakazashi 3-9
Broad Sword 3-12 ✓⁴⁵
Katana 4-12

Two handed

Name Damage Kn Pa Ar So Cl Ro Ni Ba Dr Ra
Staff 2-8
Hammer 2-10
Trident 2-12
Glaive 4-12
Battle Axe 3-15
Pike 2-16
Bardiche 4-16
Naginata 5-15
Grand Axe 3-18
Halberd 3-18
Flamberge 4-20
Great Axe 3-21
Xeen Slayer Sword⁴⁵ 6-24

Ranged

Name Damage Kn Pa Ar So Cl Ro Ni Ba Dr Ra
Sling 2-4
Short Bow 3-6
Crossbow 4-8
Long Bow 5-10

Armor

Name AC Kn Pa Ar So Cl Ro Ni Ba Dr Ra
Padded Armor³ +2
Robes⁴⁵ +2
Leather Armor³ +3
Scale Armor +4
Ring Mail +5
Chain Mail +6
Splint Mail +7
Plate Mail +8
Plate Armor +10
Boots +1
Cape/Cloak +1
Gauntlets +1
Helm +2
Shield +4

Modifiers

Attributes

Might Intellect Personality Speed Accuracy Luck
+2 Might Clever Buddy Quick
+3 Strength Mind Friendship Swift Sharp
+5 Warrior Sage Charm Fast Accurate Clover
+8 Ogre Thought Personality Rapid
+10 Marksman Chance
+12 Giant Knowledge Charisma Speed
+15 Precision Winners
+17 Thunder Intellect Leadership Wind
+20 True Lucky
+23 Force Wisdom Ego Accelerator
+25 Gamblers
+30 Power Genius Holy Velocity Exacto Leprechauns
+38 Dragon
+47 Photon

Elemental damage

Fire Cold Electricity Acid/Poison Energy Magic
+2 Burning Icy Flickering Acidic Glowing
+3 Fiery Sparking Incandescent
+4 Pyric Frost Static Venomous Dense
+5 Fuming Freezing Flashing Sonic Mystic
+8 Poisonous
+10 Flaming Cold Shocking Power Magical
+15 Seething Electric Thermal
+16 Toxic
+20 Blazing Cryo Dyna Radiating
+25 Ectoplasmic
+30 Scorching Kinetic
+32 Noxious

Elemental resistance

Fire Cold Electricity Acid/Poison Energy Magic
+5 Burning Icy Flickering Glowing Mystic
+7 Fiery Sparking Incandescent
+9 Pyric Static Dense
+10 Frost Acidic Magical
+11 Sonic
+12 Fuming Flashing
+13 Power
+15 Flaming Freezing Shocking Venemous Thermal
+20 Seething Cold Electric Poisonous Radiating Ectoplasmic
+25 Blazing Cryo Dyna Toxic Kinetic
+30 Scorching
+40 Noxious

Weapons and armor

to Hit Damage AC
Leather -4 -6 0
Wooden -3 -3 -3
Brass +3 -4 -2
Bronze +2 -2 -1
Glass 0 0 0
Coral +1 +1 +1
Crystal +1 +1 +1
Iron +1 +2 +1
Pearl +2 +2 +2
Lapis +2 +2 +2
Amber +3 +3 +3
Silver +2 +4 +2
Ebony +4 +4 +4
Steel +3 +6 +4
Quartz +5 +5 +5
Gold +4 +8 +6
Platinum +6 +10 +8
Ruby +6 +12 +10
Emerald +7 +15 +12
Sapphire +8 +20 +14
Diamond +9 +30 +16
Obsidian +10 +50 +20

Miscellaneous

Affix Effect
Protection +2 Armor Class
Armored +4 Armor Class
Defender +6 Armor Class
Stealth +10 Armor Class
Divine +16 Armor Class
Vigor +4 Hit Points
Health +6 Hit Points
Life +10 Hit Points
Troll +20 Hit Points
Vampiric +50 Hit Points
Spell +4 Spell Points
Castors +8 Spell Points
Witch +12 Spell Points
Mage +16 Spell Points
Archmage +20 Spell Points
Arcane +25 Spell Points
Burgler +6 Thievery
Thief +14 Thievery
Plunder +18 Thievery
Pirate +25 Thievery
Beast Bopper⁴⁵ x3 vs Beasts
Bug Zapper⁴⁵ x3 vs Bugs
Golem Smasher⁴⁵ x3 vs Golems
Monster Masher⁴⁵ x3 vs Monsters
Undead Eater⁴⁵ x3 vs Undead

Spells

Adventuring

Movement

Name School Description SP / gems Guild Price Suffix: of… Learn for free
Jump So jump two squares forward 4 / 0 BW 400 Jumping MM3: Cyclops Cavern
Levitate So levitate over traps 5 / 0 BW 500 Levitation MM3: Baywatch Cavern
Lloyd’s Beacon So set and return to marker 6 / 2 WI 600 Beacons MM3: Baywatch Cavern
Walk on Water Dr³, Cl⁴⁵ walk on water 7 / 0 WI 700 Water Walking MM3: Wildabar
Time Distortion So flee to safe place 8 / 3³,0⁴⁵ WI 800 Distortion MM3: A3, Cyclops Cavern, The Magic Cavern
Nature’s Gate³ Dr teleport to town or castle 1 10 / 0 WI 1000 Gating MM3: Arachnoid Cavern
Teleport So teleport up to 9 squares ahead 10 / 0 ST 1000 Teleportation MM3: B3, The Magic Cavern, MM4: Northern Sphinx Dungeon
Town Portal Cl teleport to town 30 / 5 ST 3000 (Town⁴⁵) Portals³ MM3: Cathedral of Carnage
Etherealize So pass any barrier, no trap damage 30 / 8³,10⁴⁵ BH 3000 Etherealization MM3: B3, The Magic Cavern
Guild
the first guild in Might & Magic 3 that has it available, assuming the towns are visited in this order: Fountain Head (FH), Baywatch (BW), Wildabar (WI), Swamp Town (ST), Blistering Heights (BH)

Healing

Name School Description SP / gems Guild Price Suffix: of… Learn for free
Awaken Cl, So, Dr³ cure sleep 1 / 0 FH 100 Awakening
First Aid Cl, Dr³ heal 6 damage 1 / 0 FH 100 (First⁴⁵) Aid
Revitalize Cl, Dr³ cure weakness 2 / 0 FH 200 Revitalization
Cure Wounds Cl heal 15 damage 3 / 1³,0⁴⁵ FH 300 Curing
Suppress Poison Cl, Dr³ slow poison 4 / 0 FH 400 ? MM3: Ancient Temple of Moo
Suppress Disease Cl, Dr³ slow disease 5 / 0 BW 500 ? MM3: Ancient Temple of Moo
Nature’s Cure Dr³, Cl⁴⁵ heal 25 damage 6 / 0 BW 600 Nature(‘s Cures⁴⁵) MM3: Wildabar
Power Cure Cl heal (2-12 x Level) damage 2 x Lv / 3 BW 1000 Power Curing MM3: Baywatch Cavern
Cure Poison Cl cure poison 8 / 0 WI 800 Antidotes MM3: B2 multiple times, Wildabar, Arachnoid Cavern
Cure Disease Cl cure disease 10 / 0 WI 1000 Vaccination MM3: Wildabar
Cure Paralysis Cl, Dr³ cure paralysis 12 / 0 ST 1200 ? MM3: Swamp Town
Stone to Flesh Cl, Dr³ cure stoned 35 / 5 ST 3500 Stone to Flesh MM3: Cathedral of Carnage
Half for Me³ Cl heal other, damage caster 40 / 10 ST 4000 Half For Me MM3: Arachnoid Cavern
Raise Dead Cl, Dr³ cure dead 50 / 10 ST 5000 Raising The Dead MM3: Cathedral of Carnage, Blistering Heights Cavern
Resurrect(-ion⁴⁵) Cl cure eradicated, target ages 125 / 20 BH 12500 Resurrection MM3: Cathedral of Carnage
Divine Intervention Cl cure party except eradicated, caster ages 200 / 20 BH 20000 the GODS! MM3: F2, Tomb of Terror, MM4: Northern Sphinx Head

Protection and improvement

Name School Description SP / gems Guild Price Suffix: of… Learn for free (MM3)
Protection from Elements Cl, Dr³ protect against elemental damage (Lv) / 2³/1⁴⁵ FH 500 Element(s³, -al Protection⁴⁵)
Blessed³ / Bless⁴⁵ Cl increase armor by (level) 2 x Lv / 0³/1⁴⁵ BW 1000 Blessing Cathedral of Carnage
Holy Bonus Cl increase damage by (level) 2 x Lv / 0³/1⁴⁵ BW 1000 Holy Bonuses Swamp Town
Power Shield So reduce damage by (level) 2 x Lv / 2 WI 1000 Shielding Cyclops Cavern
Heroism Cl increase chance to hit³/level⁴⁵ by (level) 2 x Lv / 3 WI 1000 Heroism Swamp Town

Miscellaneous

Name School Description SP / gems Guild Price Suffix: of… Learn for free
Detect Magic³ So, Dr itentify items 1 / 0 FH 100 Magic Detection
Light Cl, So, Dr³ create light 1 / 0 FH 100 Light MM3: Ancient Temple of Moo, MM4: Ancient Temple of Yak
Create Rope³ So, Dr descend into pits 3 / 0 FH 300 Ropes
Identify Monster So, Dr³ show enemy status 5 / 0 BW 500 Identification MM3: A1
Wizard Eye So activate map 5 / 2 BW 500 Wizard Eyes MM3: A1
Clairvoyance⁴⁵ So gargoyles help with decisions 5 / 2 n/a ? Clairvoyance
Detect Monster So show monsters on map 6 / 0 WI 600 Monster Finding MM3: Cyclops Cavern
Super Shelter So rest in dangerous places 15 / 5 ST 1500 Sanctuaries³, Shelter⁴⁵ MM3: The Magic Cavern, MM4: B3
Recharge Item So recharges item 15 / 10 ST 1500 Recharging MM3: Arachnoid Cavern
Create Food Cl, Dr³ create food 20 / 5 ST 2000 Feasting MM3: B2, Swamp Town
Item to Gold⁴⁵ So convert item to gold 20 / 10 n/a ? ? MM4: Northern Sphinx Dungeon
Duplication³ So duplicate items 20 / 50 ST 2000 Duplication MM3: The Magic Cavern
Enchant Item So enchant regular item 30 / 20 BH 3000 Enchant(-ment³, Item⁴⁵) MM3: B3, Arachnoid Cavern, MM4: Rivercity
Day of Sorcery⁴⁵ So Light, Levitate, Wizard’s Eye, Clairvoyance, Power Shield 40 / 10 n/a ? Daily Sorcery
Day of Protection⁴⁵ Cl Light, Prot. from all Elements, Heroism, Holy Bonus, Bless 75 / 10 n/a ? Daily Protection

Offensive

Damage single target

Name School Damage SP / gems Guild Price Suffix: of… Learn for free (MM3)
Elemental Arrow³ So, Dr 8 Fire / Ice / Electro / Acid 2 / 0 FH 200 Arrows
Magic Arrow⁴⁵ So 8 Magic 2 / 0 n/a ? Magic Arrows
Flying Fist Cl 6 Physical 2 / 0 FH 200 Fists
Energy Blast So (2-6 x Level) Energy (Lv) / 1 FH 500 Energy Blasts
Acid Stream³ So 25 Acid 5 / 0 BW 500 Acid Streams Cyclops Cavern
Frost Bite Dr³, Cl⁴⁵ 35 Cold 7 / 0 WI 700 Frost Biting
Golem Stopper⁴⁵ So 100 (Golem only) 20 / 10 n/a ? Golem Stopping
Fiery Flail Cl 100 Fire 25 / 5 ST 2500 Fiery Flails Arachnoid Cavern
Incinerate So 250 Fire 35 / 10 BH 3500 Incinerating Blistering Heights Cavern
Implosion So 1000 Energy 100 / 20 BH 10000 Implosions The Magic Cavern

Damage group

Name School Damage SP / gems Guild Price Suffix: of… Learn for free
Pain Cl 8 Physical 4 / 0 FH 400 Pain MM3: Ancient Temple of Moo
Toxic Cloud So 10 Poison 4 / 1 FH 400 Toxic Clouds
Shrapmetal⁴⁵ So (2 x Level) Physical (Lv) / 1 n/a ? Shrapmetal
Sparks Cl (2 x Level) Electro (Lv) / 1 FH 500 Sparking MM4: Ancient Temple of Yak
Insect Spray⁴⁵ So kill (Insects only) 5 / 1 n/a ? Insect Repellent
Turn Undead Cl 25 (Undead only) 5 / 2 BW 500 Undead Turning MM3: Ancient Temple of Moo, Baywatch Cavern
Lightning Bolt So, Dr (4-6 x Level) Electro (2 x Lv) / 2 BW 1000 Lightning MM3: Cyclops Cavern, Baywatch Cavern
Fireball So, Dr (3-7 x Level) Fire (2 x Lv) / 2 WI 1000 Fireballs MM3: Ancient Temple of Moo, Cyclops Cavern, The Magic Cavern
Finger of Death So kill 10 / 4 ST 1000 Death MM3: Cyclops Cavern
Deadly Swarm Dr³, Cl⁴⁵ 40 Physical 12 / 0 ST 1200 Deadly Swarms MM3: Arachnoid Cavern
Fantastic Freeze So 40 Cold 15 / 5 ST 1500 Freezing MM3: Cyclops Cavern
Disintegrate³ So kill 25 / 8 ST 2500 Disintegration MM3: The Magic Cavern
Dancing Sword So (6-14 x Level) Physical (3 x Lv) / 10 BH 1500 Dancing Swords MM3: The Magic Cavern
Mega Volts So 150 Electro 40 / 10 BH 4000 Megavoltage MM3: The Magic Cavern, MM4: C2
Inferno So 250 Fire 75 / 10 BH 7500 Infernos MM3: The Magic Cavern
Mass Distortion Cl 1/2 hit points 75 / 10 BH 7500 Mass Distortion MM3: Cathedral of Carnage

Damage all visible enemies

Name School Damage SP / gems Guild Price Suffix: of… Learn for free
Acid Spray Cl, Dr³ 15 Acid 8 / 0 WI 800 Acid Spraying MM3: Cathedral of Carnage, MM4: Ancient Temple of Yak
Cold Ray Cl, Dr³ (2-4 x Level) cold (2 x Lv) / 4 WI 1000 Cold Rays MM3: Cathedral of Carnage
Dragon Breath³ So (5 x Level) Fire / Ice / Electro / Acid (3 x Lv) / 5 ST 1500 ? MM3: A3, Swamp Town, The Magic Cavern
Poison Volley⁴⁵ So 6 x 10 Acid 25 / 10 n/a ? Poison Volleys
Moon Ray Cl 30 Energy, party heals 1-30³/30⁴⁵ points 60 / 10 BH 6000 Moon Rays MM3: Cathedral of Carnage, MM4: C2
Prismatic Light Dr³, So⁴⁵ 80 random 60 / 10 BH 6000 Prismatic Light MM4: Tower Of High Magic Level 4
Elemental Storm Dr³, So⁴⁵ 150 Fire / Ice / Electro / Acid 100 / 10 BH 10000 Storms
Holy Word Cl (a lot) (Undead only) 100 / 20 BH 10000 Holy Words MM3: Cathedral of Carnage, F3
Sun Ray Cl 200 Energy 150 / 10³,20⁴⁵ BH 15000 Sun Rays MM3: Tomb of Terror
Star Burst So 500 Physical 200 / 20 BH 20000 Star Bursts MM3: The Magic Cavern, MM4: Northern Sphinx Head

No damage

Name School Description SP / gems Guild Price Suffix: of… Learn for free
Sleep So, Dr³ enemies sleep 3 / 1 FH 300 ?
Beast Master⁴⁵ Cl animals cannot attack 5 / 2 n/a ? Beast Control
Silence³ Cl enemy cannot cast spells 6 / 0 BW 600 Silence MM3: Ancient Temple of Moo
Immobilize³ Cl, Dr enemies cannot move 6 / 3 WI 600 Immobilization MM3: Cathedral of Carnage
Feeble Mind³ So enemies cannot attack 8 / 0 WI 800 Feeble Minding MM3: The Magic Cavern
Dragon Sleep⁴⁵ So dragon sleeps 10 / 4 n/a ? Dragon Sleep
Paralyze³ / Hypnotize⁴⁵ Cl, Dr³ enemies are paralyzed 15 / 4 ST 1500 Paralyzing³ / Hypnotism⁴⁵ MM3: Cathedral of Carnage, MM4: Ancient Temple of Yak

Barrels

Color Increased attribute
Red Might
Orange Intellect
Blue Personality
Green Endurance
Purple Speed
Yellow Accuracy
White Luck

  1. depends on day of the week:

    1. Onesday: Baywatch
    2. Twosday: Wildabar
    3. Threesday: Swamp Town
    4. Foursday: Blistering Heights
    5. Fivesday: Castle Whiteshield
    6. Sixday: Castle Bloodreign
    7. Sevensday: Castle Dragontooth
    8. Eightsday: Castle Greywind
    9. Ninesday: Castle Blackwind
    10. Tensday: Fountain Head
    ↩︎