Requirements, e.g. for promotions or travel, are marked with square brackets.

General hints

Getting started

Places

Sweet Water Kriegspire Frozen Highlands Silver Cove Eel Infested Waters*
Paradise Valley Blackshire Free Haven Bootleg Bay The Misty Islands*
Hermit’s Isle Dragonsands Mire of the Damned Castle Ironfist New Sorpigal
*
not reachable by foot

New Sorpigal

Travel

Skill trainers

Services

Points of interest

Miscellaneous

Castle Ironfist

Travel

Skill trainers

Services

Points of interest

Miscellaneous

Bootleg Bay

Travel

Skill trainers

Services

Points of interest

Miscellaneous

The Misty Islands

Travel

Skill trainers

Services

Points of interest

Free Haven

Travel

Skill trainers

Services

Points of interest

Mire of the Damned

Travel

Skill trainers

Services

Points of interest

Silver Cove

Travel

Skill trainers

Services

Points of interest

Frozen Highlands

Travel

Skill trainers

Services

Points of interest

Kriegspire

Travel

Skill trainers

Services

Points of interest

Blackshire

Travel

Skill trainers

Services

Points of interest

Dragonsands

Points of interest

Eel Infested Waters

Travel

Skill trainers

Services

Points of interest

Miscellaneous

Castle Alamos code: JBARD

Hermit’s Isle

Points of interest

Paradise Valley

Skill trainers

Services

Points of interest

Sweet Water

Points of interest

Tables

Alchemy recipes

Effect Color Ingredients
Cure wounds red
Magic potion blue
Energy yellow
Cure poison purple red + blue
Protection orange red + yellow
Resistance green blue + yellow
Supreme protection white (1) orange + green
Restoration white (2) purple + green
Heroism white (3) red + orange
Extreme energy white (4) yellow + orange
Haste white (5) yellow + green
Stone skin white (6) blue + orange
Bless white (7) blue + purple
Super resistance white (8) blue + green
Mgt +15, Int -5 black red + (3)
Spd +15, Chr -5 black red + (5)
End +15, others-1 black yellow + (1)
Acc +15, Lck -5 black yellow + (7)
Chr +15, Spd -5 black blue + (2)
Int +15, Mgt -5 black blue + (6)
Lck +15, Acc -5 black purple + (8)
Divine power black purple + (4)
Divine cure black orange + (2)
Rejuvenation black green + (4)
Divine magic black green + (8)

Hirelings

Job title Gold Benefit
Explorer 100 + 1% all travel times -1 day
Guide 100 + 1% all map crossings -1 day
Tracker 200 + 2% all map crossings -2 days
Pathfinder 300 + 3% all map crossings -3 days
Horseman 100 + 1% travel from stables -2 days
Sailor 100 + 1% travel by boat -2 days
Navigator 200 + 2% travel by boat -3 days
Pirate 500 + 5% travel by boat -2 days, +10% gold found, reputation -1
Factor 500 + 5% +10% gold found
Banker 1000 + 10% +20% gold found
Scholar 500 + 5% Experience +5%, unlimited identification
Teacher 300 + 3% Experience +10%
Instructor 700 + 7% Experience +15%
Cook 300 + 3% 1 food ration per day
Chef 400 + 4% 2 food rations per day
Porter 100 + 1% food use -1 when camping
Quarter master 200 + 2% food use -2 when camping
Gypsy 100 + 1% food use -1 when camping, Merchant +3, reputation -1
Trader 100 + 1% Merchant +4
Merchant 200 + 2% Merchant +6
Duper 200 + 2% Merchant +8, reputation -1
Counselor 200 + 2% Diplomacy +4
Barrister 300 + 3% Diplomacy +8
Negotiator 500 + 5% Merchant +4, Diplomacy +4
Smith 200 + 2% unlimited weapon repair
Armorer 200 + 2% unlimited armor repair
Alchemist 400 + 4% unlimited magic item repair
Squire 600 + 6% all armor and weapon skills +2
Arms master 300 + 3% all weapon skills +2
Weapons master 400 + 4% all weapon skills +3
Apprentice 500 + 5% all spell skills +2
Mystic 1000 + 10% all spell skills +3
Spell master 2000 + 20% all spell skills +4
Fool 100 + 1% Luck +5
Chimney sweep 200 + 2% Luck +20
Psychic 400 + 4% Perception +5, Luck +10
Scout 300 + 3% Perception +6
Tinker 200 + 2% Disarm Traps +4
Locksmith 300 + 3% Disarm Traps +6
Burglar - Disarm Traps +8, reputation -1
Bard 1000 + 10% reputation +1
Enchanter 1000 + 10% elemental protection +20
Healer 500 + 5% all hit points restored once per day
Expert healer 2000 + 20% as above, plus cure conditions except dead, stone, eradicated
Master healer 5000 + 50% as above, cure all conditions
Cartographer 200 + 2% Wizard Eye (expert level)
Acolyte 200 + 2% Bless once per day for 2 hours (master level)
Wind master 2000 + 20% Fly once per day
Piper 300 + 3% Heroism once per day for 2 hours (master level)
Water master 1000 + 10% Water Walk once per day for 3 hours
Gate master 2000 + 20% Town Portal once per day (master level)

Trainers

Weapons

Expert Master [Level 8]
Antik New Sorpigal, #32, Eel Infested Waters, #8 Paradise Valley, #8
Axe Castle Ironfist, #14,Mire of the Damned, #14 Mire of the Damned, #15
Bow Castle Ironfist, #10, Frozen Highlands, #23 Kriegspire, #19 [Kriegsmagier]
Dagger Castle Ironfist, #11, Free Haven, #44 Frozen Highlands, #37 [Speed>40]
Keule Mire of the Damned, #10, Frozen Highlands, #24 Blackshire, #20 [Might>40]
Sword Castle Ironfist, #17, Free Haven, #43 Blackshire, #19 [Kavallerist]
Spear The Misty Islands, #21, Silver Cove, #26 Mire of the Damned, #18 [Kavallerist]
Staff New Sorpigal, #33, The Misty Islands, #20 Silver Cove, #39

Armor

Expert Master [Level 10]
Leather Castle Ironfist, #4, The Misty Islands, #23 Frozen Highlands, #39
Ketten Castle Ironfist, #3, Bootleg Bay, #10 Mire of the Damned, #8 [Kreuzritter]
Plate Castle Ironfist, #2, Free Haven, #7 Free Haven, #70 [Held]
Shield Castle Ironfist, #1, Free Haven, #5 Blackshire, #13

Magic

Expert Master [Level 12]
Feuer New Sorpigal, #20, Free Haven, #14 The Misty Islands, #8
Wasser New Sorpigal, #35, Free Haven, #13 The Misty Islands, #6
Luft New Sorpigal, #23, Free Haven, #15 The Misty Islands, #7 [Erzmagier]
Erde New Sorpigal, #19, Free Haven, #16 Silver Cove, #28
Körper New Sorpigal, #14, Free Haven, #61 Silver Cove, #14
Geist New Sorpigal, #15, Free Haven, #60 Silver Cove, #13
Spirituell New Sorpigal, #16, Free Haven, #62 Castle Ironfist, #25 [Hohepriester]
Licht Silver Cove, #19, Kriegspire, #13 Eel Infested Waters, #4 [Heilig]
Schatten Frozen Highlands, #19, Blackshire, #3 Paradise Valley, #9 [Schlecht]

Other skills

Expert Master [Level 7]
Perception New Sorpigal, #1, Bootleg Bay, #9 Mire of the Damned, #9 [Luck > 30]
Diplomacy Castle Ironfist, #30, Free Haven, #39 Frozen Highlands, #26 [Ruhm > 200]
Identify Item New Sorpigal, #1, Castle Ironfist, #12 Free Haven, #30 [Intelligence > 30]
Disarm Trap Castle Ironfist, #14, Free Haven, #1 Frozen Highlands, #35 [Accuracy > 30]
Handel Free Haven, #41, Mire of the Damned, #11 Silver Cove, #34 [Personality > 30]
Body Building New Sorpigal, #4, Castle Ironfist, #24 Free Haven, #64 [Ausdauer > 30]
Learning New Sorpigal, #27, Castle Ironfist, #28 Silver Cove, #5 [Intelligence > 30]
Meditation New Sorpigal, #5, Silver Cove, #32 The Misty Islands, #5 [Personality > 30]
Repair Item The Misty Islands, #22, Silver Cove, #10 Frozen Highlands, #32 [Accuracy > 30]

Calendar

Aktiver shrine Zirkus Miscellaneous
Januar Might (Bootleg Bay, #6)
Februar Intelligence (The Misty Islands, #31)
März Personality (Silver Cove, #37) Tag- und Nachtgleiche: 20.3.
April Ausdauer (Frozen Highlands, #22) Blackshire
Mai Accuracy (Free Haven, #69)
Juni Speed (Mire of the Damned, #4) Sommersonnenwende: 21.6.
Juli Luck (New Sorpigal, #36)
August Feuer (Kriegspire, #17) Mire of the Damned
September Electricity (Castle Ironfist, #38) Tag- und Nachtgleiche: 23.9.
Oktober Kälte (Kriegspire, #22)
November Gift (Eel Infested Waters, #3)
Dezember Magie (Blackshire, #28) Bootleg Bay Wintersonnenwende: 21.12

Magic guilds

First four spells First seven spells All spells
Fire New Sorpigal, #29 The Misty Islands, #2, Frozen Highlands, #6 Free Haven, #52
Water New Sorpigal, #29 The Misty Islands, #3, Frozen Highlands, #6 Free Haven, #63
Air New Sorpigal, #29 The Misty Islands, #4, Frozen Highlands, #6 Free Haven, #51
Earth New Sorpigal, #29 Silver Cove, #30, Frozen Highlands, #6 Free Haven, #46
Body New Sorpigal, #27 Castle Ironfist, #21, Silver Cove, #33 Free Haven, #48
Mind New Sorpigal, #27 Castle Ironfist, #19, Silver Cove, #33 Free Haven, #6
Spirit New Sorpigal, #27 Castle Ironfist, #20, Silver Cove, #33 Free Haven, #17
Light Silver Cove, #31 Blackshire, #22
Dark Frozen Highlands, #7 Blackshire, #21

Unique items

Name Type Properties
Apollo Chain +46, Elementresistenz +20, Luck +20, Ausdauer -30
Ares Mace 2d4+14, +14, +30 Fire Damage, +25 Fire Resistance
Athena Ring +100 Intelligence, -40 Might
Atlas Cloak +16, Might +100, Speed -40
Cronos Axe 4d2+14, +14, Hit points +100, Luck -50
Excalibur Sword 3d4+12, +12, Might +30
Galahad Chain +38, Elementresistenz +10, Trefferpunkte +25
Guenivere Ring spell points +30, of Light Magic, of Dark Magic
Hercules Two handed sword 4d5+12, +12, Might +50, Endurance +20, Intelligence -30
Hermes Stiefel +17, Speed +100, Accuracy -40
Igraine Ring spell points +25, of Body, Mind, and Spirit Magic
Mordred Dagger 2d3+8, +8, Vampirism
Morgan Amulett spell points +25, of Fire, Water, Air, and Earth Magic
Parcival Bow 5d2+10, +10, Swiftness, Carnage
Pellinore Plate armor +56, Endurance +30, Hit recovery, Hit point regeneration
Poisidon Dreizack 2d6+15, +15, Might +20, Ausdauer +20, Accuracy +20, Speed -10, Rüstungsklasse -10
Thor Hammer 2d5+12, +12, Might +20, Force
Valeria Shield +20, Abschirmung, Accuracy +30

Barrels

Color Raised attribute
Red Might
Blue Personality
Orange Intelligence
Green Endurance
Yellow Accuracy
Purple Speed
White Luck