Coordinates are indicated by (xx,yy) tuples.

Requirements, e.g. for promotions or travel, are marked with square brackets.

General hints

Places

Shoals Avlee Emerald Isle
Deyja Moors, The Pit Tularean Forest
Tatalia Erathia Harmondale Land of the Giants
Bracada Desert, Celeste Barrow Downs Mount Nighon
Evenmorn Island

Emerald Isle

Travel

Services

Points of interest

Harmondale

Travel

Skill trainers

Services

Points of interest

Erathia

Travel

Skill trainers

Services

Points of interest

Barrow Downs

Skill trainers (all in Stone City)

Services (all in Stone City)

Points of interest

Misc

Barrow connections

ZG
Zokarr’s Tomb

Tatalia

Travel

Skill trainers

Services

Points of interest

Bracada Desert

Travel

Skill trainers

Services

Points of interest

Celeste

Skill trainers

Services

Points of interest

Tularean Forest

Travel

Skill trainers

Services

Points of interest

Deyja Moors

Travel

Skill trainers

Services (only open at night)

Points of interest

The Pit

Skill trainers

Services (only open at night)

Points of interest

Avlee

Travel

Skill trainers

Services

Points of interest

Evenmorn Island

Travel

Skill trainers

Services

Points of interest

Mount Nighon

Skill trainers

Services (only open at night)

Points of interest

Land of the Giants

Skill trainers

Points of interest

Shoals

Points of interest

Tables

Trainers

Expert Master Grand Master
Axe Harmondale, (-98,-92), Avlee, (208,184) Barrow Downs Stone City (31,30) Tatalia (196,138)
Blaster Celeste, (65,125), The Pit, (-77,-79) Celeste, (66,115), The Pit, (-62,-79) Celeste, (Castle), The Pit, (Castle)
Bow Bracada Desert, (-90,132), Tularean Forest, (-76,-77) Mount Nighon, (72,2) Harmondale, (-148,83) [Master-/Sniper]
Dagger Bracada Desert, (-90,132), Tularean Forest, (-110,-60) Mount Nighon, (75,-195) Erathia sewers (8,148), Tatalia, (87,-105)
Unarmed Harmondale, (-61,95), Bracada Desert, (63,-60) Evenmorn Island, (24,-66) Erathia, (217,181) [Ninja/Master, Level 10 Dodging]
Sword Erathia, (-59,9), Tatalia, (95,-85) Deyja Moors, (-193,144) Harmondale, (-98,-92) [Champion/Black Knight]
Spear Tatalia, (6,-81), Avlee, (188,135) Tularean Forest, (-80,-71) Barrow Downs Stone City (32,25) [Level 10]
Staff Harmondale, (-79,108), Mount Nighon, (85,-5) Bracada Desert, (-97,-110) Avlee, (146,194) [Ninja/Master]
Mace Erathia, (-119,117), Barrow Downs Stone City (27,17) Tatalia, (97,-67) Deyja Moors, (79,-124)
Dodging Harmondale, (-61,95), Bracada Desert, (63,-60) Evenmorn Island, (24,-66) Erathia, (200,157) [Ninja/Master, Level 10 Unarmed]
Leather Harmondale, (-79,108), Avlee, (208,184) Mount Nighon, (86,8) Tularean Forest, (-71,-96)
Chain Tatalia, (7,-170), Tularean Forest, (-82,-59) Avlee, (184,212) Deyja Moors, (-162,183) [Master-/Sniper]
Plate Barrow Downs, (Stone City, 39,-35), Tatalia, (191,127) Erathia, (167,-110) Bracada Desert, (15,-18) [Champion/Black Knight]
Shield Erathia, (-144,13) Tatalia, (157,124) Evenmorn Island, (-128,-65) [Champion/Black Knight]
Fire Magic Tatalia, (87,-98), Tularean Forest, (-156,-172) Harmondale, (-73,89) [Wizard] Erathia, (-72,-190) [Archmage/Lich]
Water Magic Tularean Forest, (-184,-166), Avlee, (127,201) Mount Nighon, (-6,-132) [Wizard] Harmondale, (-153,42) [Archmage/Lich]
Air Magic Tatalia, (10,-70), Tularean Forest, (-171,-174) Avlee, (179,192) [Wizard] Bracada Desert, (81,158) [Archmage/Lich]
Earth Magic Harmondale, (-122,-62), Barrow Downs Stone City (10,16) Tularean Forest, (-133,-134) [Wizard] Deyja Moors, (-179,-43) [Archmage/Lich]
Body Magic Harmondale, (-106,97), Erathia, (-139,93) Tatalia, (100,-119) [Priest] Avlee, (-86,149) [Priest of the Light/of Darkness]
Mind Magic Erathia, (-138,102), Mount Nighon, (39,-76) Avlee, (124,180) [Priest] Tatalia, (-4,-44) [Priest of the Light/of Darkness]
Spirit Magic Harmondale, (-106,80), Tatalia, (1,-52) Erathia, (215,161) [Priest] Tularean Forest, (-147,-133) [Priest of the Light/of Darkness]
Light Bracada Desert, (144,-184) Celeste, (47,76) Celeste, (Castle) [Priest of the Light/Archmage]
Dark Deyja Moors, (72,-115) [Lich/Priest of Darkness] The Pit, (35,-79) The Pit, (Castle)
Perception Harmondale, (-113,-83), Avlee, (188,135) Tularean Forest, (-62,-23) Deyja Moors, (-144,182)
Alchemy Bracada Desert, (66,-60), Tularean Forest, (-153,-72) Mount Nighon, (-143,-1) Avlee, (-69,137)
Disarm Erathia sewers (8,148), Tatalia, (47,-166), Tularean Forest, (-155,-78) Harmondale, (-181,35) [Ninja] Mount Nighon, (35,-136)
Identify Item Harmondale, (-79,97), Mount Nighon, (-157,5) Bracada Desert, (-12,95) Tularean Forest, (-94,-31) [Archmage/Lich]
Merchant Barrow Downs Stone City (11,19), Tularean Forest, (-116,-95) Evenmorn Island, (168,-108) [Personality > 50] Bracada Desert, (103,153)
Body Building Barrow Downs Stone City (27,17), Bracada Desert, (39,-81) Deyja Moors, (60,-177) [Endurance > 50] Mount Nighon, (65,-93) [Endurance > 50]
Learning Bracada Desert, (-25,-90), Deyja Moors, (-186,-32) Mount Nighon, (60,-140) [Intellect > 50] Evenmorn Island, (-128,-65) [Intellect > 50, Ninja/Master]
Meditation Deyja Moors, (57,-114), Mount Nighon, (39,-76) Bracada Desert, (144,-184) Avlee, (-76,125)
Identify Monster Tularean Forest, (-120,-65), Mount Nighon, (-157,5) Avlee, (202,143) Harmondale, (-113,-83) [Archmage/Lich]
Repair Harmondale, (-79,97), Barrow Downs Stone City (22,-34) Tatalia, (31,-155) Erathia, (158,-103) [Champion/Black Knight]
Stealing Harmondale, (-181,35) [Ninja], Erathia sewers (8,148) Deyja Moors, (19,-165), Mount Nighon, (47,-79) Tatalia, (-10,-185)
Arms Master Tatalia, (-25,-175), Deyja Moors, (-140,162) Avlee, (156,148) Land of the Giants, (147,30)

Skills

Maximum skill rank per class (B: base, E: Expert, M: Master, GM: Grand Master).

Knight Thief Monk Paladin Archer Ranger Cleric Druid Sorcerer
Sword GM M E M E E - - -
Axe M - - E E GM - - -
Staff E - GM B B B B B M
Spear GM - E E M E - - -
Dagger E GM E E E E - M E
Bow E E B E GM M E B B
Mace M E - GM - - M E -
Unarmed E E GM B B B - - -
Leather M GM M E M M E E E
Chain M E - E GM M E - -
Plate GM - - M - - - - -
Shield GM B - GM - E M E -
Dodging E GM GM B E E - - -
Fire Magic - B - - M E - M GM
Water Magic - B - - M E - M GM
Air Magic - B - - M E - M GM
Earth Magic - B - - M E - M GM
Spirit Magic - - E/B¹ M - E GM M -
Mind Magic - - E/B¹ M - E GM M -
Body Magic - - E/B¹ M - E GM M -
Dark - - - -/B¹ -/B¹ - -/GM¹ - -/GM¹
Light - - - B/-¹ B/-¹ - GM/-¹ - GM/-¹
Disarm Trap B GM E/M¹ - E E - - -
Perception E M E B GM M E E E
Merchant E M - E E B GM E B
Learning B E GM B M E M M M
Meditation - - - E E B M GM M
Body Building GM E GM M E E B - -
Identify Item - M - - - B - E GM
Repair GM B - GM E B M - E
Identify Monster - - E - - GM E E GM
Arms Master GM M M E E E - B -
Stealing - GM B/E¹ - - E - - -
Alchemy - E - - - B E GM M

¹ good/evil

Promotions

Class 1st promotion 2nd promotion (good) 2nd promotion (evil)
Knight Cavalier: Erathia, (-77,87) Champion: Bracada Desert, (16,-64) Black Knight: Erathia, (-77,87)
Thief Rogue: Erathia, (sewers, 8,148) Spy: Erathia, (sewers, 8,148) Assassin: Deyja Moors, (-184,137)
Monk Initiate: Harmondale, (-90,-61) Master: Harmondale, (-90,-61) Ninja: The Pit, (21,-79)
Paladin Crusader: Erathia, (-97,86) Hero: Erathia, (-97,86) Villain: Deyja Moors, (-51,-200)
Archer Warrior Mage Avlee, (138,213) Master Archer: Harmondale, (-148,83) Sniper: Avlee, (138,213)
Ranger Hunter Bracada Desert, (44,-61) Ranger Lord: Bracada Desert, (44,-61) Bounty Hunter: Tularean Forest, (-128,-56)
Cleric Priest Deyja Moors, (-156,134) Priest of the Light: Celeste, (47,85) Priest of the Dark: Deyja Moors, (-156,134)
Druid Great Druid Tularean Forest, (5,-68) Arch Druid: Tularean Forest, (5,-68) Warlock: Mount Nighon, (60,-140)
Sorcerer Wizard Bracada Desert, (School of Sorcery,8,-1) Archmage: Bracada Desert, (School of Sorcery,8,-1) Lich: The Pit, (35,-79)

Magic Guilds

Initiate Adept Master Grossmeister
Fire Emerald Isle, (22,97) Harmondale, (-88,153) Tularean Forest, (-176,-48) Mount Nighon, (-17,-112)
Water Harmondale, (-105,177) Tularean Forest, (-155,-40) Bracada Desert, (-210,61) Evenmorn Island, (-49,0)
Air Emerald Isle, (72,95) Harmondale, (-92,192) Tularean Forest, (-166,-42) Celeste, (-46,111)
Earth Harmondale, (-127,168) Tularean Forest, (-172,-55) Barrow Downs, Stone City (50,-23) The Pit, (196,-103)
Body Emerald Isle, (46,76) Harmondale, (-77,185) Erathia, (-6,59) Avlee, (166,209)
Mind Harmondale, (-82,169) Erathia, (18,46) Avlee, (158,209)
Spirit Emerald Isle, (80,86) Harmondale, (-108,157) Deyja Moors, (-171,144) Erathia, (11,55)
Light Bracada Desert, (-179,140) Celeste, (-46,122)
Dark Deyja Moors, (-188,150) The Pit, (159,-147)

Hirelings

Job title Gold Benefit
Explorer 100 + 1% all travel times -1 day
Guide 100 + 1% all map crossings -1 day
Tracker 200 + 2% all map crossings -2 days
Pathfinder 300 + 3% all map crossings -3 days
Horseman 100 + 1% travel from stables -2 days
Sailor 100 + 1% travel by boat -2 days
Navigator 200 + 2% travel by boat -3 days
Pirate 500 + 5% travel by boat -4 days, +10% gold found, reputation -1
Factor 500 + 5% +10% gold found
Banker 1000 + 10% +20% gold found
Scholar 500 + 5% Experience +5%, unlimited identification
Teacher 300 + 3% Experience +10%¹
Instructor 700 + 7% Experience +15%¹
Cook 300 + 3% 1 food ration per day
Chef 400 + 4% 2 food rations per day
Porter 100 + 1% food use -1 when camping
Quarter Master 200 + 2% food use -2 when camping
Gypsy 100 + 1% food use -1 when camping, Merchant +3, reputation -1
Trader 100 + 1% Merchant +4
Merchant 200 + 2% Merchant +6
Duper 200 + 2% Merchant +8, reputation -1
Smith 200 + 2% unlimited weapon repair
Armorer 200 + 2% unlimited armor repair
Alchemist 400 + 4% unlimited magic item repair
Squire 600 + 6% all armor and weapon skills +2
Apprentice 500 + 5% Elemental magic skills +2
Mystic 1000 + 10% Elemental magic skills +3
Spell Master 2000 + 20% Elemental magic skills +4
Acolyte 500 + 5% Body, Spirit, Mind +2
Initiate 1000 + 10% Body, Spirit, Mind +3
Prelate 2000 + 20% Body, Spirit, Mind +4
Fool 100 + 1% Luck +5
Chimney Sweep 200 + 2% Luck +20
Arms Master 300 + 3% Arms Master +2
Weapons Master 400 + 4% Arms Master +3
Tinker 200 + 2% Disarm Traps +4
Locksmith 300 + 3% Disarm Traps +6
Hunter 500 + 5% Identify Monster +4
Sage 750 + 7% Identify & Identify Monster +6
Herbalist 400 + 4% Alchemy +4
Apothecary 600 + 6% Alchemy +8
Monk 500 + 5% Unarmed & Dodging +2
Scout 300 + 3% Perception +6
Psychic 400 + 4% Perception +5, Luck +10
Burglar 0 + 0% Disarm & Stealing +8, reputation -1
Enchanter 1000 + 10% elemental protection +20
Healer 500 + 5% all hit points restored once per day
Expert Healer 2000 + 20% as above, plus cure conditions except dead, stone, eradicated
Master Healer 5000 + 50% as above, cure all conditions
Cartographer 200 + 2% Wizard Eye (expert level)
Chaplain 200 + 2% Bless once per day for 2 hours (master level)
Piper 300 + 3% Heroism once per day for 2 hours (master level)
Water Master 1000 + 10% Water Walk 1x per day for 3 hours
Wind Master 2000 + 20% Fly 1x per day for 2 hours
Gate Master 2000 + 20% Town Portal once per day
Fallen Wizard 2500 + 25% Hour of Power for 6 hours once per day

¹ Hiring two persons with the same job title does not result in stacked bonuses, e.g two instructors will not increase experience by 30% and two guides will not reduce travel time by two days. But hiring a second person with the same type of benefit but a different magnitude (e.g Teacher + Instructor, Guide + Tracker) will work as expected.

² Only to places already visited.

Barrels

Color Raised attribute
Red Might
Orange Intellect
Blue Personality
Green Endurance
Yellow Accuracy
Purple Speed